![]() ![]() ![]() Sabriel, first published in 1995, has many elements of truly classic fantasy: swords, sorcery, a treacherous journey, a lost prince, a power-mad wizard, and even a talking cat. Sabriel sets out to solve the mystery of her father's disappearance and steps up to take his place in a good old-fashioned fight between good and evil. Her father is the Abhorsen, a necromancer who uses magic to keep dead things in Death where they belong-but when her dad goes missing, Sabriel has to leave her school in the mostly magic-free world of Ancelstierre and journey to the chaotic and supernatural Old Kingdom. In her final year at boarding school, Sabriel has bigger problems than studying for finals. In the Old Kingdom, necromancers who know what they're doing can stroll right into Death itself which, as Sabriel-our hero-knows, doesn't always make for the most enjoyable trip. ![]() Call it the final vacation destination.ĭeath is a huge part of the world's system of magic in this book, a system of rules and knowledge more detailed than the latest edition of Dungeons and Dragons. It's not just a state of being in this book-it's an actual place, with waterfalls and paths and gates. Sabriel, the first novel in Garth Nix's trilogy set in the fantasy world of the Old Kingdom, gives death a capital D. In most stories, death is the last thing you want, right? But in the Old Kingdom, death can be a very good thing. ![]()
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